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Battletech urban warfare razor
Battletech urban warfare razor






  1. #Battletech urban warfare razor how to#
  2. #Battletech urban warfare razor ps2#

Your options for drawing on par with the Clans make you susceptible to getting taken out more easily (XL engines being an instant loss when you lose a torso) or carrying fewer weapons and firing more regularly (more than the standard DHS complement and you run out of space real quick) or having more armour with less space to put weapons in (FFA and ESIS taking 14 slots each.) All the while, your weapons still do less damage and are shorter ranged than your opponents. The tension becomes fear, from an IS perspective, and you need a healthy dose of luck - and sacrificial lancemates - to make sure you're getting out alive. Then along come the Clans, and suddenly you're getting blasted apart from across the board by things moving too quick to see. The slowness of the whole thing made it feel like you were watching 12m tall fusion-powered gods beating the stuffing out of each other, because you were. There was a sense of desperation and titanic, mammoth power in those games.

battletech urban warfare razor

Your weapons weren't one-shotting most 'Mechs from across the board, but rather you had to close in, make the most of getting into range and probably eventually kicking or punching your enemy to death because you're overheating or out of ammo. So, pre-Clan Invasion, everything felt slow and ponderous and tense. After your first death, you have to go back and RTFM.

#Battletech urban warfare razor how to#

Oh, you didn't read the manual on how to do the checks? Then you die. They're blowing up everything, and you have seconds to start up the machine, do your pre-checks, bring up the generator, and start the robot.

battletech urban warfare razor

Then the hatch slams shut, the lights turn off. You climb into the cockpit of a trainer, you turn around and see the enemies blowing up your school. No one else brings heavy.Įdit - Do you know how Steel Battalion starts? You're a cadet at a giant mecha training school. The only game I would honestly put on the same level as Battletech is Steel Battalion. Parts of the hull get breached, half your weapons are gone, but you still fight in the middle of wreckage to take down one more bastard with you. Battletech, you have to tear down that house floor by floor. All of them, don't care about the systems and parts. Very little is abstracted, compared to Mekton, any giant robot in RIFTS, GURPS, Exalted, or D20. But they're not as heavy as Battletech.īattletech boardgame is more granular than a lot of games. These versions of their respective games (ACV, FM4) actually have more weight and slower speed than their predecessors, and I'd say they're better games than the ones that came before them because they slowed down, got dirt, and made everything heavier. Compare Front Mission 4 to HBS Battletech. Then compare a game like Armored Core V to Heavy Gear 2 and Mechwarrior. Watch fights from Grimgar compared to, say, Naruto. You know an anime with real weight to it, with the proper amount of dirt? Grimgar.

#Battletech urban warfare razor ps2#

You control each leg on your giant robot individually, like a PS2 version of QWOP, but somehow it works. Have you ever played Robot Alchemical Drive? That game has a real sense of weight to it, partly because the controls are intentionally bad.

battletech urban warfare razor

Everything is ponderous and heavy in Battletech, by design. That's like, there are good giant robot games and bad ones.

battletech urban warfare razor

I think one of the big things is a sense of scale awkwardness and slowness in a number of parts.








Battletech urban warfare razor